Home Gadgets PlayStation VR 2: all the most recent PSVR 2 rumors-Autopresse.eu

PlayStation VR 2: all the most recent PSVR 2 rumors-Autopresse.eu

PlayStation VR 2: all the most recent PSVR 2 rumors-Autopresse.eu

PlayStation VR 2: all the most recent PSVR 2 rumors

2020-09-16 21:45:58

With the PS4 and PS4 Professional life-cycles formally reaching their ends, and Sony lastly the PS5 launch dates for November 12 within the US and different choose international locations (and November 19 all over the place else), we will not assist however surprise what Sony has in retailer as a successor to PlayStation VR. May or not it’s PSVR 2? What options will it embrace? And what video games will we be capable to play on it?

Sony did technically launch a second PSVR headset again in 2017: the CUH-ZVR2 added an HDR pass-through, built-in headphones and a smaller connective twine. However the true PSVR 2.zero may function a a lot larger leap in specs that will make the most of the PS5’s next-gen {hardware}—upping its decision, pixel high quality and refresh fee.

The primary query is, will the PlayStation VR 2 merely enhance on its predecessor’s visuals, or will it add options like inside-out monitoring and even go wi-fi to compete with the premium applied sciences discovered within the ranges from Oculus (such because the Oculus Quest) and HTC?

We’ve got the latest rumors and industry insider info on what the PlayStation VR 2 could look like, its likely release date, what it could be capable of and much more.

Get the best Sony PlayStation 5 pre-order deals before anyone else!

As soon as the PlayStation 5 is available to pre-order,we’ll email you with all of the best deals and bundle offers. It’s possible the first wave of products will sell out quickly so get your pre-order in ahead of the queue!

Send me details about other relevant products from Techradar and other Future brands.

Send me details about other relevant products from third parties.

No spam, we promise. You can unsubscribe at any time and we’ll never share your details without your permission.

Cut to the chase

  • What is is? The next version of PlayStation VR
  • When is it out? Potentially end of 2020 or 2021
  • How much will it cost? TBC – probably around the PSVR’s $499 launch price 

PSVR 2 release date

It’s almost certain that a PSVR 2 would work exclusively with the PlayStation 5, but we now know we won’t be seeing the next-generation Sony console until late 2020. It was pointedly left out of the lineup of PS5 launch accessories listed in a company blog post following the September PS5 showcase. That means we definitely won’t see PSVR 2 until the end of 2020 at the very earliest and (more likely) at least 2021. 

If Sony mostly allocates its manpower to PS5 production, then the PSVR 2 could launch much later than the console’s release date – perhaps even years later. PlayStation VR launched three years after the PS4, after all. But the relative success of PSVR means that Sony is likely exploring the potential of a refreshed, next-gen headset.

PSVR (Image credit: Sony)


Astro Bot Rescue Mission on PSVR. (Image credit: Sony)

PSVR 2 news and rumors

Motion Sickness Reduction Patent

A patent filed in 2019 and published on WIPO in 2020 points to efforts from Sony to reduce motion sickness in what could be a PSVR 2. The patent describes “a VR sickness reduction system, a head-mounted display, a VR sickness reduction method, and a program with which it is possible to further reduce VR sickness.” 

Finding that much motion sickness in VR is caused by “a difference between the movement of the viewpoint and the user’s feeling in a situation where a moving image showing the appearance from the viewpoint is displayed on the display”, the patent posits a potential solution which appears to involve vibrations or oscillations. 

The patent reads “An HMD (12) is provided with a display unit (38), which is disposed in front of the eyes of a user when the user wears the HMD (12). A shaking unit (42) can shake the head of the user wearing the HMD (12).

An entertainment device (14) causes the display unit (38) to display a moving image representing a view as seen from a viewpoint. The entertainment device (14) controls the shaking of the shaking unit (42) in accordance with the acceleration condition of the viewpoint for the moving image displayed by the display unit (38). ”

The overall aim, it would seem, is to better unite what the player is seeing in the PSVR headset with what they’re feeling outside of it. Patents are never any guarantee of a final product, but this could be an insight into problems Sony is looking to overcome in any future iterations of the PSVR headset. 

eSports streaming patent

A patent published on WIPO in July 2020 points to eSports streaming capabilities in the PSVR or maybe the PSVR 2. The patent is for “insertion of VR spectator in live video of a live event” and describes methods to make it possible for a user to spectate eSports remotely, “so that the remote spectator can experience the e-sports event as if he/she were present in-person at the venue where the e-sports event occurs.”

The patent describes “assigning the virtual reality spectator to a seat in a venue in which the live event takes place; receiving a plurality of video feeds from a plurality of cameras positioned in the venue; accessing video processing parameters that are stored in association with the seat; using the video processing parameters to select and stitch selected ones of the video feeds to generate a composite video that provides a view of the venue from a perspective that is substantially defined by a 3D location of the seat in the venue; transmitting the composite video over the network to the client device for rendering to the head-mounted display.”

The patent goes on to explain “a head-mounted display can provide a visually immersive virtual reality experience to the user, as the HMD renders a three-dimensional real-time view of the virtual environment in a manner that is responsive to the user’s movements. The user wearing an HMD is afforded freedom of movement in all directions, and accordingly can be provided a view of the virtual environment in all directions via the HMD.”

This being a patent and merely exploratory means nothing is certain but it does suggest that Sony has been considering plans for the future of its VR headset that exist outside of simply playing games. It also lines up with previous patents (detailed below) in which Sony was exploring the idea of using VR to view live events. 

Resident Evil and Rockstar in VR’s future

Although Sony’s June stream of PS5 games didn’t include any PSVR titles, there have been some reports and rumors that could give us a hint as to the quality of experience we might expect from the next generation of consoles and maybe a new iteration of PSVR. 

In a recent job listing on LinkedIn, the development studio Video Games Deluxe shared that it was “now gearing up for a new project, a AAA open world title in VR for Rockstar. 2020 marks our 7th year of working exclusively for Rockstar in Sydney and we are excited to taking on this ground breaking project.”

The studio previously worked with Rockstar on the VR iteration of L.A. Noire (L.A. Noire: The V.R. Case Files) on PC and PSVR, so it seems pretty likely that this is happening. 

We don’t know what the game will be, but GTA 5 seems like a good bet since it’s still a money-maker for Rockstar and is coming to PS5 in an enhanced form. 

There have also been rumors that Resident Evil 8 will support PSVR. Dusk Golem, a leaker who has been correct in the past and leaked Resident Evil 8 before it was officially announced, has tweeted that they’ve heard from an insider that there will be VR support for the PlayStation version of the game.  

Capcom hasn’t shared any VR plans for Resident Evil 8, although, so naturally this ought to be taken with a pinch of salt. Nonetheless, given the success that Resident Evil 7 had on PSVR, we would not be stunned if Capcom opted to go down this route once more.

Patent hints PSVR 2 controller may have finger sensors
Sony has patented a brand new movement controller design that may very well be for the PSVR 2. 

Printed by WIPO (by way of 91mobiles), the newly revealed patent is for a controller machine, formed equally to a Wii controller, with finger-tracking sensors that may decide which consumer is enjoying and the gap between the controllers themselves. 

“This controller machine is worn on the hand of a consumer and contains: a plurality of sensor models that detect the fingers of the consumer; and a sensor help half that helps the sensor models,” the patent description reads. “The sensor help half helps the sensor models in order that the gap between adjoining sensor models may be modified.”

In response to the patent, the controller will function a strap for the wrist, a set off button on the highest after which an extended, vertical strip with the finger sensors, so when a participant’s hand grasps the controller, their fingers cowl the sensors.

If that is the design of the brand new PSVR 2 controllers then it is welcome information, as we will likely be joyful to see the again of the Transfer’s colourful orbs. Plus, these streamlined gamepads ought to be extra correct at detecting in-game interactions as a result of its finger-tracking sensors.

May PSVR 2 be wi-fi?
LetsGoDigital has unearthed a patent for the next-generation digital actuality {hardware} that means that PlayStation VR 2 will likely be wi-fi, boasting built-in cameras and a transparency mode that will provide the potential to see the world round you thru the headset’s screens.

Sony Interactive Leisure filed a patent earlier this 12 months – which was accredited on October 3, 2019 – with america Patent and Trademark Workplace titled ‘Knowledge processing’. 

This patent particulars a digital actuality headset with three built-in cameras – two on the entrance and one on the again – alongside movement detection expertise. If that is not sufficient, it seems to be just like the PSVR 2 headset is also wi-fi, and boast a built-in energy provide, microphone and its personal video/audio sign supply. In different phrases, no extra plugging in headphones for sound or cables for imagery, with audio system built-in. 

This can be a huge change from the present PSVR headset that’s wired, and lacks a built-in speaker and microphone, though the precise look of the potential PSVR 2 headset does not look far off its predecessor if the patent proves indicative of commercial design.


(Picture credit score: USPTO/Sony)

The potential PSVR 2 headset is also a lot better at motion monitoring, based on the patent, with quite a few LEDs positioned across the again of the headset to higher permit any exterior tracker to gauge participant motion. Whereas the headset itself could also be wi-fi, a separate digicam (just like the PlayStation Digicam) should should be used to trace these LEDs. 

We may additionally see the PlayStation Transfer controller getting an improve, together with its personal built-in digicam, based on the patent – although its function is unclear in the mean time, past ideas of additional movement monitoring enhancements.

Subsequent up is the potential addition of transparency mode. This could permit the headset the flexibility to point out a certain quantity of transparency when required, permitting the consumer to see their real-life surroundings. The aim of this? To permit for AR purposes, in addition to a security possibility, restoring the participant’s view of their speedy environment with out the necessity to take away the headset.

Leaked inner e mail – debunked
In response to a ‘leaked inner e mail’ from Sony (and posted to NeoGaf), the PS5 will likely be unveiled at a “PlayStation Assembly 2020” launch occasion on February 12, 2020. This assembly, based on the rumor, goals to showcase “the way forward for Sony PlayStation to the entire world”.

As well as, the e-mail states that “new investments have additionally been made within the VR sector of the corporate”, with “quite a few assessments being carried out on the brand new PSVR 2 prototype”. The e-mail additionally states that “high administration of the advertising group began planning official consultations on the official advertising presentation of the brand new PSVR 2 machine earlier than the beginning of the fiscal 12 months 2021”, suggesting PSVR 2 might not launch till late 2020 or 2021.

Nonetheless, we have now handed that date with no official reveal or information from Sony.

Dwell occasions?
Siliconera noticed two filings regarding Sony’s digital actuality headset which may level to the form of experiences the corporate is planning for the longer term. The pair had been filed in 2017 and 2018 respectively, suggesting that (if they have been pursued by Sony) they might quickly bear fruit.

The primary pertains to reside occasions. Sony’s patent describes a state of affairs the place a consumer is in attendance at an actual world location, corresponding to a sports activities stadium, with the headset “anchoring” them “to a bodily location within the venue”. 

They’d be surrounded by real-world attendees, letting them watch the occasion as in the event that they had been truly there. It sounds much like different reside VR purposes, like Subsequent VR, Melody VR or Oculus Venues.

Buddies as NPCs
A second patent describes turning buddies out of your PSN video games listing into spectators of your video games as you play. So, reasonably than generic NPC crowds within the stands of a FIFA match or alongside the monitor of a Gran Turismo race, your pals may selected to have an avatar illustration of themselves flip up in your recreation.

These avatars may very well be true to life, or any form of stylized illustration they select to submit. They might both select to spectate in real-time in digital actuality, or present their help via a “pre-programmed” clip.

May it monitor eye motion and head movement?
A brand new patent suggests the PSVR2 monitor eye motion in addition to head movement.

What is going to that do for VR? In response to the Sony Interactive Leisure patent, it’ll improve immersion by refining what every eye sees – aka ‘parallax photos’ – for improved stereoscopic depth. Sony can also be growing tech to maintain these photos relative once you rotate/tilt your head.

However there are different potentialities for eye-tracking in VR, together with different management strategies and/or interface choices – which might be an important accessibility possibility for disabled avid gamers.

Image credit: Sony/USPTO

Picture credit score: Sony/USPTO (Picture credit score: USPTO)

PlayStation VR 2 may gasoline the way forward for Gran Turismo
In a roundable interview with GT Planet, Gran Turismo sequence creator Kazunori Yamauchi revealed that, in terms of harnessing the ability of next-gen consoles, Polyphony Digital’s focus is totally on VR. 

“The very first thing that’s going to be affected by extra energy is VR,” Yamauchi informed GT Planet. “I don’t assume that there’s the rest that requires that a lot processing energy. I actually like VR; I’m one to imagine within the potentialities of it, and it’s very fitted to a driving recreation.”

As Gran Turismo is a PlayStation unique sequence, it is possible that the way forward for the racing franchise will likely be fuelled by PlayStation VR and its possible successor: PlayStation VR 2. We did see a trailer for Gran Turismo 7 throughout Sony’s PS5 video games reveal occasion, however no VR footage was proven or hinted at. 

Whereas Sony hasn’t formally confirmed that PSVR 2 is in growth, Yamauchi’s feedback counsel that the corporate will likely be leaning into VR in a giant approach in terms of the upcoming PS5.

“VR is one thing that basically will depend on the evolution of GPU energy, and the {hardware} for it, like show units even,” Yamauchi continued. “It’s one thing the place you possibly can by no means have sufficient computing energy; there’s all the time going to be that {hardware} restrict, and that restrict is rarely going to be excessive sufficient for us! Clearly that’s going to progressively enhance over time and we’ll be certain that to observe that.”


Gran Turismo Sport (Picture credit score: Polyphony Digital) (Picture credit score: Polyphony Digital)

Present PSVR headsets will work with the PS5
The primary particulars concerning the PS5 landed in early 2019, bringing with them affirmation that your present PlayStation VR headset will work with the next-gen console.

Chatting with Wired, Mark Cerny (lead system architect at Sony engaged on the upcoming console) confirmed that every one current variations of the PlayStation VR will likely be appropriate with the next-gen console.

Whether or not there will likely be a brand new PlayStation VR 2 at launch is at present unclear. Cerny mentioned, “I will not go into the main points of our VR technique at present.” 

Whereas he did not say that Sony will not be updating its digital actuality headset on the launch of the next-gen console, he was swift to make clear that it is price shopping for an current PSVR if you have not already acquired one.

He additionally mentioned, “VR is essential to us and the present PSVR headset is appropriate with the brand new console.”

Backwards appropriate
“Virtually all” of the highest 100 PlayStation four video games are set to be backwards appropriate with the PlayStation 5 at launch, however we’re not sure which PSVR video games will make the reduce at this stage. 

Excellent news for glasses wearers?
In response to revealed patent (noticed by Add VR), Sony is engaged on “prescription glasses with eye gaze monitoring and electro optical signaling to a HMD”. 

These Sony developed prescription glasses can be custom-designed for the wearer and gaze would be capable to be detected by the VR headset by way of an encoded sensor. In different phrases, glasses-wearers may use VR a lot simpler. We do not count on these glasses to come back low cost, however the implementation of eye gaze software program does imply we are able to most likely count on it to reach within the PSVR 2…

Sony posts a job itemizing for growth of a next-gen VR headset
It seems to be like Sony may certainly be engaged on a PlayStation VR 2, based on a brand new job itemizing. The job states (by way of Google Translate) that the profitable applicant will likely be “answerable for the event and design work for the housing and barrel of the next-generation VR head-mounted show” and that their job is to “develop a mechanism for a VR head-mounted show with a view to 5 years from now.”  

May this be PSVR 2? Presumably, however we’ll have to attend and see. 

PSVR 2 worth

The present PlayStation VR starter bundle retails for $200 / £259 / AU$420, however this reasonably priced price got here after a number of worth drops.

The unique worth for a full bundle, $499 (£399, about AU$650), may give us a good suggestion of what Sony will cost for the PSVR 2 headset. 

After all, this new headset can have some doubtlessly costly tech to go along with the PS5’s elevated potential. 

Japan Show (JDI), a LCD producer co-run by Sony, lately unveiled its 3.2-inch, 1,001 pixels-per-inch (ppi) shows with 2160 x 2432 decision. PSVR at present makes use of 386 ppi and 1920 x 1080 decision for its one 5.7-inch display screen. 


How pixel density can enhance the VR expertise. (Picture credit score: JDI)

Including higher show high quality, in addition to doubling the display screen rely, may leap up the value.

For comparability, a “premium” VR headset at present in the marketplace is the HTC Vive Professional, which retails for $800, £800 or round AU$1,045. Relying on the PSVR 2’s {hardware}, Sony may select to listing it as a premium machine. 

However, that will possible go in opposition to its model of providing an reasonably priced entry into VR. We’re hopeful Sony will keep away from pricing all however the wealthiest amongst us out of VR.

We additionally noticed a patent for upgraded motion-control wands with finger monitoring and haptic suggestions. 

Greater-cost bundles of PSVR 2 might very effectively embrace these controllers for VR experiences {that a} DualShock controller can’t present. 


The PS4 Professional will likely be over 4 years outdated by early 2021. (Picture credit score: Sony)

All of the up to date {hardware}, design and equipment

Essentially the most concrete data we have now on what PSVR 2 may very well be able to comes from JDI’s announcement of its 3.2-inch show with 1,001ppi and 2160 x 2432 decision. 

JDI claims that this show will scale back latency to 2.2msec (in comparison with >18msec at present), permit for 120Hz (identical because the PSVR 1), and demand much less processing energy to attain higher picture high quality—doubtlessly unlocking a lighter, smaller design for the headset. 

The upgraded AMD Ryzen chip that Sony has applied within the PS5 may definitely obtain the processing energy essential to help these shows. 


Credit score: AMD

Sony, which makes use of JDI’s screens for its smartphones, will very possible depend on these upgraded shows for its new headset. Contemplating we already discovered the PSVR 1’s design snug for lengthy enjoying durations, this might make its inheritor obvious much more gratifying to make use of. 

After all, if the PlayStation VR 2 does go along with twin shows, this can make the graphical demand for the headset way more tough to attain. For instance, if Sony wished 4K VR, then the PS5 would should be able to 8K output – which it will likely be. 

We do suspect that the PSVR 2 may go wi-fi, contemplating Sony prioritized chopping down the dimensions and weight of the twine that connects the headset to the console in its PSVR 1 improve, it’s clear the corporate sees it as disruptive, even annoying. Eradicating it solely is the logical subsequent step. 

By doing so, Sony may even make it simpler to help room-scale monitoring for PSVR 2. Oculus and HTC have supported it for a few years now, and it’s one of many main areas through which PSVR falls in need of its competitors. 

The PlayStation Digicam does monitor your head and controller actions as you play whereas seated, however can wrestle to maintain monitor precisely if you happen to transfer round (particularly together with your again to the digicam), and our reviewers discovered that it often misplaced monitor of the controller even whereas immobile. 

Including help for room monitoring will solely assist Sony in rising the dimensions of its recreation library, as it’ll help extra experiences that depend on wandering round a room. It is unclear whether or not the brand new digicam we noticed throughout the current PS5 video games reveal occasion will help this performance.

After all, this might imply that the brand new PSVR 2 bundle will embrace a few room sensors to reinforce the Digicam’s monitoring – or go for ‘inside-out’ monitoring that makes use of onboard cameras within the headset to observe the area round it.


Most first-gen VR bundles got here with the digicam included, however none included 6DoF monitoring sensors. (Picture credit score: Sony)

We additionally suspect that Sony has plans to double down on Transfer controllers. A patent reveals that it desires to compete with the Oculus Contact and Vive controller by including improved monitoring performance to its Transfer wands. 


(Picture credit score: Sony)

Sony’s most promising concept is its “response power generator”, which might have parts of the Transfer wand broaden or contract based mostly on regardless of the consumer is at present “holding” in-game. 

This tech may make experiences really feel extra immersive than earlier than, with out having to surrender on controllers solely (see: Oculus’ haptic gloves).

PSVR 2: simply what the VR business wants?

PlayStation VR hasn’t met Sony’s gross sales expectations, however its gross sales are nothing to sneeze at in comparison with the high-end VR headset competitors, however Sony had anticipated the total VR market to develop. 

As an alternative, Sony possible worries that VR will keep too area of interest to make the earnings the corporate as soon as hoped for. Kodera mentioned Sony would have a extra “life like outlook” on what sort of future gross sales it will possibly count on. 

Kodera’s assertion implies that Sony stays dedicated to producing extra VR units. Sadly, the tepid VR market may imply Sony invests much less money and time into future VR experiences. 

However, ideally, the PlayStation VR 2 and different next-gen headsets with higher specs and fewer cords may revitalize the market and maintain Sony absolutely on board with VR.

Leave a Reply

Your email address will not be published.